The genuinely most advanced, affordable digital organ solution available
As we our software uses completely different technology and an entirely different approach to producing an organ, naturally our process of creating organ sample sets and dispositions is very different from what people may be used to.
Our tools have automated much of this process, whilst still allowing the user very fine control of the resultant organ sample set and sound. The only part that some users may find a steep learning curve is creating high quality user interfaces.
WPF / XAML, which is used to produce the user interface is a standard mature technology, not dissimilar to HTML or Xamarin. Our tools will produce a basic template user interface that leaves you with a playable organ, but there is no getting away from the fact that to do a really good user interface, you will need to embark on a learning curve!
We are confident however that when the power and flexibility of this technology to render really high quality 3D hardware accelerated graphics is realized, the investment in learning this technology will be far less of a consideration. It is all powerful.
We have already built a Linux version of this software, which uses the Xamarin user interface framework (in place of WPF), however there are hundreds of small user interface components which will need to be converted to their Xamarin counterparts before we can consider putting this out for test. If anybody wishes to participate in the development of the Linux version, and more especially work on the conversion of some user interface components from WPF to Xamarin, we would like to hear from you!
Details of some of our custom organ commissions will be posted here shortly, which include a custom Kilgen and a customized 2 manual JW Walker organ.